Moon remix rpg adventure hero7/7/2023 "At the time, I wasn't sure whether it fit or not, but looking back I think it matches the overall move the game was making to break away from conventions. "When there was nothing to work with, most times I'd just get a single keyword and flesh the image out from there" Hirofumi Taniguchi Though this approach thematically resonated with Moon's twist on classical RPGs, Adachi acknowledges he wasn't sure at the time whether or not the unique music design would resonate with what the rest of the game was trying to convey. "Instead - even though we knew it was risky - we decided as a new, independent developer to shake off this tradition, as we knew that mixing games with things that were culturally unrelated could create a certain chemistry, given the right conditions." However, for Moon, we came to a consensus with the game designers to not go this route. "In other words, you'd just be creating background music. "Up until we worked on Moon, a game's director, or the team as a whole, would consolidate their ideas as to what they wanted from the music, then match that up to the individual scenes of the game," he says. Adachi says that Thelonious Monkees decided early on to take a non-traditional approach to its musical composition as well. Moon is described as an "anti-RPG," and its gameplay and story very deliberately turn RPG conventions such as a hero fighting monsters and saving a kingdom upside down. Adachi then invited Taniguchi, who had also worked with them at Konami around the same time. When Kudo left, he joined a number of Square Enix veterans forming Love-de-Lic, and invited Adachi to join them. Speaking to via email through Onion Games, Adachi says he met Kudo when the two worked at Konami in the mid-80s and sat next to one another in the office. The group as it appears in Moon consists of Masanori Adachi, Hirofumi Taniguchi, and Taro Kudo - a collaboration that occurred thanks to a fortuitous seating arrangement. It's not just a gimmick: the artists for each of these tracks are real bands, and their work was organized, suggested, and collected by a band called Thelonious Monkees. What's more, each MD is composed by a different artist and features its own unique album art. Players can collect Moon Discs, or MDs, around the game world that can then be played at will through the menu, and even inserted into a playlist with a handful of other songs. However, the game's menu also includes a music player that, at the start of the game, is empty of tracks. "We knew that mixing games with things that were culturally unrelated could create a certain chemistry, given the right conditions" Masanori Adachi Like most games, Moon features background tracks in certain areas such as the main town, the castle, Granny's house, and a few other areas, but most of the game's world is silent save for ambient sound effects such as birds chirping, wind, or footsteps. Moon is an RPG full of eccentricities, and among them is its sound design and music. Though it remained relatively unknown overseas, developer Toby Fox mentioned it publicly as an inspiration for his 2015 indie darling Undertale, and eventually had the opportunity to speak to the game's designer, Yoshiro Kimura.Īccording to an interview with Vice Games, this conversation inspired Kimura to bring the game West, resulting in a partnership with Onion Games to port it to Nintendo Switch last year, and then localize and release it globally this past August. Moon, or Moon: Remix RPG Adventure, is a game developed by Love-de-Lic that was first published in 1997 by ASCII Entertainment for the original PlayStation - but only in Japan. But what does the music for a remix RPG - an upside-down, 'fake', anti-RPG - sound like? The games industry has thousands of examples of RPG music.
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