Dwarf fortress tileset comparison7/2/2023 ![]() This is obviously a problem – sludging through all forty of those is not at all fun and, for most of it, not at all useful.Īs a fix, I propose that we copy this page to "Full list of user character sets" and keep only the best fifteen (or maybe ten or maybe twenty) here. It has forty tilesets, less than a third of which are at all good. Ten of the eleven pages longer than it are lists. This page is the twelfth longest page in the wiki. Savok 22:59, 12 March 2008 (EDT) Length, and how we can decrease it Converting to png makes it only a couple hundred kilobytes. If those were all bitmaps, that would be a few megabytes, which is annoying to load. Furthermore, we do actually save significant page size. Also, bmps cannot be uploaded to the wiki. If you don't have Windows, then you should have enough computer savvy to do it in whatever program you choose. Nunix 16:58, 20 February 2008 (EST) Simple solution: Open the image in MSPaint and save as a 24-bit BMP. I'll post on the message boards and see if I can troubleshoot there. The file size changes, so it's doing SOMETHING, but when I go to use the font the screen comes up blank (but if I hit down twice and enter, I still exit, so everything works, there's just no display.) I hadn't seen the style guide/list, however, so that's fair enough. Edward 15:32, 20 February 2008 (EST) No, it's not just a rename, I'm going into GIMP and doing a Save as. Making an exception to Rule I would only cause confusion as there are many images that are quite large indeed. If you're not just renaming the files, then your problem isn't with the files being. This is particularly irritating since I can't seem to get any of these to work even after resaving/converting them -.- Nunix 14:14, 20 February 2008 (EST) If they all have to be resaved as bmp, why the heck are they uploaded as png? These are small files, you're not saving significant disk or bandwidth by keeping them in png. I disagree there's no reason to split content into two different areas when it's already easily comparable and all in one place. one for 'semigraphical' character sets which have one or more of the normal glyphs replaced with a df-specific graphic (a barrel instead of the division sign, for instance) - Lord Nightmare 19:18, 9 December 2007 (EST).one for 'classic' code page 437 fonts/glyph sets/character sets with no graphical characters whatsoever.There are too many character sets on this one page, I propose splitting the page into twopages: Now, if only someone would port the code. Note that it's now possible to change the 80x25 in the init file.- Bombcar 19:13, 17 October 2008 (EDT)Ĭan anyone say PocketPC Dwarf Fortress? I imagine with a low popcap and a 3x3 or less area, it wouldn't be too bad on most PDAs out there. I've used one of 'em to hide a DF window on my work computer, and they're fun to use at 4x size,too. I imagine the only current use is in exporting bitmaps from the game. I thought it wasnt possible to change the size of the map (number of tiles rendered on screen), am I wrong or does the author mean display of maps outside the game? - Mizipzor 21:09, 4 November 2007 (EST) ![]() Used for playing in tiny windows, display of massive maps and perhaps videos. Hermano 16:23, 15 October 2010 (UTC)Ĭan these tilesets be used on a mac as well? I added a link to the Raw tile selector tool since a lot of these tilesets lack raws for newer versions of df. Anyone know of any links? 3lB33 14:15, 24 September 2009 (UTC) Thanks Mike for doing this, this explains some of the confusion I had with others (I knew yours required RAW mining, but not the others.) My only problem is that many of the others don't seem to have any explanation of which RAWs to change. I agree, those heavily edited tilesets should be seperated, preferably with a link to the matching raws. Shouldn't those be separated to prevent confusion among newbies? They are likely to try these tilesets with an unmodded DF and get frustrated. I'm noticing more and more tilesets on the list which require edited raws, in most cases they require the raws from DFG. 25 Alloy_curses_12x12 transparency issues.23 Sortable and collapsible tileset tables.
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